HBM

MCH-CRE

Creative production · HBM Platform

Michelangelo

Three-dimensional craft for a network that must look as serious as it audits.

Michelangelo is the creative production arm of Hated By Many — motion, real-time 3D, and licensable digital assets built to ship inside treasury-backed products, not as disposable campaign art.

michelangelo.agency

Primary output

3D + Motion

Unity, Three.js, and cinematic pipelines

Delivery model

Licensed

Assets flow to media and product surfaces

Operator

HBM LLC

Governed under holding allocation policy

Turnaround

Sprint

Milestone-based production with evidence exports

01 · Capability

Real-time worlds

Interactive environments for product demos, protocol explainers, and institutional briefings — built in Unity and WebGL so delegates can walk the system, not read a PDF.

  • Unity
  • Three.js
  • WebGL

02 · Capability

Motion & identity

Title sequences, UI motion systems, and brand films that share one typographic and chromatic language with the holding console — no freelance drift.

  • After Effects
  • Cinema 4D
  • Brand film

03 · Capability

Asset library

Meshes, textures, and motion presets catalogued for reuse across hbmandcompany.com, lightra.in surfaces, and partner decks — every export versioned.

  • Licensing
  • Version control
  • CDN-ready

Production pipeline

How Michelangelo ships

  1. 01

    Brief

    Charter-aligned creative brief with treasury ticket ID

  2. 02

    Prototype

    Greybox or animatic within one sprint

  3. 03

    Production

    Full fidelity pass with review gates

  4. 04

    Handoff

    Licensed deliverables to ecosystem surfaces

Revenue from licensed creative flows to Hated By Many LLC treasury. Allocation policy routes production spend and contributor compensation through the same rails as media and infrastructure.

Hated By Many LLC · Platform integration